Well everybody, a long time ago I took questions from some of you about what you'd want to know from art directors in the gaming rpg industry. I never got around to conducting an interview with an individual or two - but did get somebody lined up way back when..... alas life gets in the way.
I'd like to do this now, and so I figured I'd give you all the chance to offer more questions if you had any. I can't promise they'll all make it in - and they may be reworded a little for maximum feedback from the art director, but I want to know what you guys want to know:
If you were to sit down with an art director to try and understand their job and how they go about their work, what they look for in artists, etc, what would you ask them?Please be serious with your questions - he is taking time out of his day to answer these and I'd rather not waste his time with "What do you eat?!" and "Can I have a job?! haha!"
That aside - I have big things on the horizon to share with you all. Big tasty things including a new website design (up to date for once too!), a super secret project with *
loriofpandora, and a near future secret project with =
Metryx. Not to mention new artwork next month.... should I finally hit a productive stretch of time.

Wanna be featured here as an artist? Contribute to the revolution! Send me a link to your own picture depicting the penguin revolution and I'll put it on up! Tame penguins not welcome - this is a hostile take over folks, let the revolution begin.
Devious Comments
1. When reviewing art/portfolios, what is the most important thing you look for in the work? Composition? Concept? Technique? etc
2. For someone who has basically started out drawing comics/cartoons first, and is working their way towards realism, what are some key points in realism that make it "good" realism?
3. What is some subject matter/media/genre in portfolios that you don't see too often that you think should be incorporated into a portfolio?
4. What in general, do you think a lot of artists are lacking now-a-days in their artwork?
5. What's your top advice for someone building their portfolio for professional submission?
If I think of anything else, I'll be sure to comment again.
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"A perfection of means, and confusion of aims, seems to be our main problem."
-Albert Einstein
What is a good thing to focus on drawing (whether it be anatomical or a certain species of something or sketching or focusing on clean line arts or traditional or digital or habitual; anything) that helps one develop a talent that is desirable when looking for jobs in the art field?
I sincerely hope to find some kind of guidance from this, and feel free to take out anything you find extraneous. XDD
And if you have any advice on the subject, please share, it would be greatly appreciated.
Please thank them a thousand times over from me if you ever get the chance to ask them! I'm desperately trying to find ways to not let my art become stagnant and uniform. D:>
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YOUTH
I believe in Jesus Christ.
76% of statistics are made up.
Lol
Kickass ninja: Village Hidden by the Chuck Norris.
-- Is it better to have a consistent style and theme? Or is it better to show a wide variety of styles?
-- How much does the non-art aspect of an applicant figure into your assessment of them? In other words, how much does the artist's personality/punctuality/behavior/personal hygiene etc. during a portfolio session affect your opinion of them?
-- If an artist does not have an art degree, is there something else he/she could do/show to make up for that deficit? Is it the actual art degree that is important? Or is it the knowledge that the person was able to complete some sort of degree (not necessarily an art related one).
-- Are there specific skills you look for beyond the more obvious anatomy/composition/etc. issues? For instance, do you look for action poses? Multi-character scenes? Storytelling elements?
-- Are there any things that would make you happy/excited when viewing a portfolio?
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Yay! I hope you have a very productive month!
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"Nothing is written." --- LoA
When recruiting, which person would you feel more comfortable taking on and why?
The superior artist that is a bit of a primadonna or the artist of lesser skill that is a team player. and easy to work with.
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"I lack the shame to care." -Me
I know in my place of employment it was stated right away that "We'll hire somebody who gets along with the team far more than a fantastic artist who can't be a part of the group. We can teach you what we need, if you're a good fit for our environment". I know not all jobs are that way, but at least that was my big experience.
I'll see if I can work this into the lineup for my questioned cantidate
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-cmalidore
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[link]
I'm gonna force myself to be productive if it kills me lol
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-cmalidore
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-cmalidore
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-cmalidore
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